Spells

This was funny. I found a game I was creating. It had so much done. And a lot not done. For a board game, it would be beyond my capabilities.

That’s okay. My skill is in writing.

For the game, I created a series of six spells for the eight elements. So if you need a quick spell for one of your characters or magical world, take them.

I should up my spell list options. I seriously need more than just this. I normally have I make them up off the top of my head. It can slow me down so much.

Spells

Fire:

Fireball, firestorm, dragon flame, burn, fire cure, fire protect

Ice:

snowball, blizzard, icicle strike, freeze, ice cure, ice block

Electric:

electric blot, lightening storm, magnetic pulse, shock, electric cure, electric weaken

Water:

water ball, down pour, flood, soak, water heal, water redirect

Ground:

dirt ball, avalanche, earth quake, unsteady, earth cure, earth stop

Wind:

gust, tornado, dust cloud, poison, wind heal, wind shield

Dark:

dark ball, void field, drain, blind, dark cure, persuade magic

Light:

lightball, overabundance, second chances, silence, heal, love


I never said they were good spells. Sheez. I made that game up about thirteen years ago.

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